Convergence Issues in Congestion Games

Luca Moscardelli

Abstract


Congestion games are a widely studied class of non-cooperative games. In fact, besides being able to model many practical settings, they constitute a framework with nice theoretical properties: Congestion games always converge to pure Nash Equilibria by means of improvement moves performed by the players, and many classes of congestion games guarantee a low price of anarchy, that is the ratio between the worst Nash Equilibrium and the social optimum. Unfortunately, the time of convergence to Nash Equilibria, even under best response moves of the players, can be very high, i.e., exponential in the number of players, and in many setting also computing a Nash equilibrium can require a high computational complexity

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